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Introduction to Android

  • Overview of Android

  • Java Editions and comparison with Android

  • Android Apps – Design, Vendor, Behavioral Classification

​Android Architecture Overview

  • Android Architecture

  • Application Frameworks

  • Android Libraries, Run time, Dalvik Virtual Machine

Setup of Android Development Environment

  • System Requirements

  • Java, Eclipse and Android SDK Installation

  • Android SDK and Tools

  • Android Virtual Devices & Device Definitions

​Your Android Application

  • Android Application Design

  • Using PhotoShop for Graphic Designing

  • Android Application Wireframes (screens)

Your First Android Application

  • Creating Android Application

  • Creating Configurations

  • Testing the app: AVD, Active Device

  • Android Project Structure and Manifest file

Publishing to the Play Store

  • Release process and Release build of Android Application

  • Signing the .apk file

  • Preparing the Store Listing page

  • Content Rating

  • Distributing the Application

  • Merchant Registration for Paid Applications

Activities

  • About XML – approach to design layouts

  • Views and Layouts

  • View properties

  • Linear Layout vs. Relative Layout vs. Frame Layout vs. Absolute Layout

  • Localization of UI

  • Best practices for targeting various form factors: phone, tablet, TV

  • Best practices when working designing Android UI

Android Testing

  • Creating a Test Project for Android project

  • Working with Test Packages

  • Writing test cases

​Fragments

  • Designing fragments

  • Fragments life cycle

  • Fragment management and integration

User Interfaces

  • Creating the Activity

  • XML versus Java UI

  • Selection Widgets, Using fonts

  • Common UI components

  • Handling UI events: a bit about listeners

Advanced UI

  • Adapters

  • Complex UI components

  • Menus and Dialogs

  • Tabbed Activities

  • Navigation Drawer

  • Animations

  • Create activity layouts programmatically

  • Testing and optimizing UI

Android Material Design

  • What is material ?

  • Material properties and Styling / Animations

  • Material Patterns

Resources

  • Overview of Android Resources

  • Creating Resources

  • Using Resources

  • Drawable Resources

  • Animation Resources

Broadcast Receivers

  • Broadcast receiver usage patterns: when and why to use them

  • Implementing a broadcast receiver

  • Registering a broadcast receiver via the manifest file and Programmatically

Background Services

  • Overview of Android services

  • Service lifecycle

  • Declaring a service

  • Registering a service

  • Starting and stopping a service

  • Threads and other concurrency considerations with services

  • Bound versus unbound services

  • Remote versus local services

Intents

  • Working with Intents

  • Explicit and implicit intents

  • Using Intents as messaging objects

  • Intents to start components expecting results

Storing and Retrieving Data

  • Storage Model selection criteria

  • Shared preferences

  • Internal Storage – Files

  • External Storage – SD Card

  • Testing the created files, tools

SQLite Database

  • Introducing SQLite

  • SQLiteOpenHelper and creating a database

  • Opening and closing a database

  • Working with cursors

  • Inserts, updates, and deletes

Native Content Providers

  • Content provider types

  • Searching for content

  • Adding, changing, and removing content

  • Native Android Content Providers

  • Accessing Contact Book, Calendar

Custom Content Providers

  • Custom Content Provider classes

  • Publishing content providers

Web Services

  • Understanding Web Services

  • Web Services Architecture

  • Building Server side components

  • Publishing web services

  • REST based web services

  • Accessing Web Services

  • Integrating Web Services with mobile client

  • Overview of networking

  • Checking the network status and web service status

  • Working with HTTP to access the web services

Parsing, Parsers

  • Document Object Model ( DOM )

  • Simple API for XML ( SAX )

  • JavaScript Object Notation ( JSON )

  • Parsing XML and JSON

Location Based Services

  • Using Location Manager, Location Provider

  • GPS and Network based tracking

  • Testing the application using KML files

  • Simulation of the locations on the active device

  • Location Listeners and Proximity Alerts

Integrating Google Maps

  • API Version 2 of Google Maps

  • User Interface – MapFragments

  • API key generation

  • Registrations in the manifest file

  • Google Map, Camera Positions

  • Adding Markers, Circles, Polylines

  • Google Maps Directions API

Telephony

  • Multimedia in Android

  • Playing Audio & Video

  • Recording Audio & Video

  • Customizing Camera & Capturing Photos

  • Voice Recognition

  • Text To Speech

Bluetooth

  • Controlling local Bluetooth device

  • Discovering and bonding with Bluetooth devices

  • Managing Bluetooth connections

  • Communicating with Bluetooth

Social Networking Integrations

  • Facebook Integration

Debugging and Testing Android Apps

  • Logcat

  • Debugger

  • Traceview

  • HierarchyViewer

  • Monkey Runner

  • UIAutomator

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